Rise From Hell
A downloadable game for Windows
What would a necromancer do in hell? He would take control of it, of course! What is a skeleton but easy manpower for him? But make no mistake, even in hell death can catch up with you!
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Rise From Hell is a game created with 3 classmates for the end of the year project of the 2nd year of my Game Design studies at ICAN in Paris.
The theme was the illustration "The Naked City", a visual representation of Guy Debord's situationist theory, and the situationist movement itself.
It was made with Unity and I took care of the development of the gameplay mechanics and AI logic and also part of the integration.
Rise From Hell places the player in control of an avatar in hell, in a maze of which he does not know the outcome, unable to fight by himself, he can nevertheless take control of agents present in space to fight his opponents or sacrifice them to gain control of more powerful servants or intervene directly in the fights.
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