Room Keeper
A downloadable game for Windows
Kevin fell asleep but the night has just begun, the nightmare lord is wandering. Protect the room from its incessant attacks! Do not forget! If he sees you, you're just a toy!
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Room Keeper is a game made for the Global Game Jam 2020 on the theme `Repair` with the help of 3 people. It was developed in Unreal 4.25 in full blueprint. I took care of the development of all the gameplay mechanics in blueprint, the integration of the assets in unreal and the level design.
Objectif:
During the night the nightmare lord will try to invade Kevin's room, prevent him from acting by closing the breaches with your bandages. If the nightmare lord sees you, he risks catching you, playing dead to deceive his vigilance.
Inputs:
Use ZQSD to move
Use Shift to sprint
Use Ctrl to crouch
Use Space to jump (the more you hold, the higher you go)
Use Left mouse button to fix a breach
Use Right mouse button to simulate death
Work with controller:
Use Left stick to move
Use Left stick button to sprint
Use B/O to crouch
Use A/X to jump (the more you hold, the higher you go)
Use Right trigger to fix a breach
Use Left trigger to simulate death
Credits:
Programmation : Théo FORAY
Game Design : Alexis HOURS
Game Art 2D : Benjamin VIZET
Game Art 3D : William BORNET-SEDIEY, Audrey LECSO
Status | Prototype |
Platforms | Windows |
Release date | Feb 02, 2020 |
Author | Théo FORAY |
Genre | Action |
Made with | Unreal Engine |
Tags | 3D, Horror, Low-poly, playable, Short, Singleplayer, Third Person, Unreal Engine |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
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